As the title says, I'm stuck in a war that has been over for a long time. Can someone tell me what exactly the war exhaustion system aims to simulate? I just fought a war against 3 galactic empires, one of them the strongest in my game and although I maneged to ocuppy all of the 2 other empires and isolate the third strongest one with my main fleet winning all of my battles I still had to settle for a status. If you look at every historical scenario ever, losing Battle after Battle, failing to attack as the aggressor, and losing copius amounts of manpower and ships causes the aggressor to want to sue for peace, whereas when a defender actually, oh I don't know. That said maybe Grand Admiral modifies it but I dont think so. -----This mod is an attempt to 'fix' the War Exhaustion System. Are the AI empires not forced into surrendering after 2 years at 100% War Exhaustion? No. Imagine a situation where an empire attacks you with 56 corvettes against your 7 battleships. War Exhaustion. Use a race with modifiers to war exhaustion. Militarists, non-Pacifist Xenophobes, and Gestalt Consciousness who adopts unrestricted war policy may use "Rivalry" casus belli against their rivals to declare a total war. AI won't end the war. To be fair, bubbles is indeed precious, and I deserve death for letting them die. Forced status quo is something one side can trigger when their opponent has been at 100% war exhaustion for at least 2 years, but they don't have to do that if they don't want to. . Just like what we had prior to 2. I'm hoping its a lot, but knowing Stellaris; wiping out 50% of their population might just amount to like 5 war exhaustion. But still. Actually, let me be perfectly blunt: most players hate it. )Planets in stellaris I think fulfil all the conditions to surrender. Find out the effects of war exhaustion, a mechanic that reduces the empire's influence and happiness, and the different types of warfare wargos, such as subjugation, counterattack, and plunder. There is literally no way for it to fail at that point, until the player grinds through all of the. Strategy video game. Interestingly, I just finished a Space Race Victory in Civ 3 as a prelude to another Stellaris playthrough. Examples. Currently playing Stellaris. r/Stellaris. I rechecked the numbers making up those percentages and sure enough they make absolutely zero sense. It should be a scaling modifier like in EU4. If you have 100 fleet cap you get. End of war "Qality troops" basically non-existent. 65 - 3. Biggest impact is always fleetcombat. Stellaris war exhaustion mechanic means you can just ignore them and send whatever fleet you have straight at their homeworld. There's a tradition in Unyielding that also grants . Aaronthelemon Dec 12, 2018 @ 6:48am. But it still regularly happens to me that even in the wars that I am clearly winning I somehow have more war exhaustion than the enemy. If you play older Stellaris 3. The war is a total war (contain threat), but not a crisis war. The extra +100 only applies to status quo lol. Yes, i understand what defensive troops is a limited because of how many citadels and precinct houses defender have. I must ensure that all the enemy's systems and planets are under control or occupied including the enemy empire's vassals. 100% war weariness for the enemy but it won't end (Impose Ideology by the member of my Federation that started the war). Most of its weight comes from occupied planets so carpet sieging planets is the best way to win a war fast. Sent the enemy into %100 war exhaustion after three consecutive defensive battles (The AI seems to have gotten worse, they attack my heavily fortified space ports with fleets that're weaker then the ones I have orbiting those fortified space ports). N. I set it to fastest and am just waiting for them it to tick to 100% but GOD it's ticking slow. (Future mentions will list the non-scaled amount in parentheses) Every 10 (50) war exhaustion, further gain will be reduced by 5% (scaling multiplicatively), capped at 40. You can only find those out by physically observing the galaxy map for missing unoccupied systems, the acceptance score in the actual war screen being a. War exhaustion was at 100% before the first space combat even happened. Claims change hands as normal in EVERY type of war. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. war attrition gain from battles is based on your total naval capacity. This is the problem with the war. ago. Sometimes a big picture view is helpful so I'll add that here: War Exhaustion is the timer - how soon until the. Yes, war exhaustion is terrible. . Go to Stellaris r/Stellaris. Stellaris doesn't have this level of defensive play and this helps account for that somewhat. War Exhaustion is also important because it is protection against Pyrrhic victories. Materialist ; Xenofile vs Xenophobe ; etc. Reply. War exhaustion is just a bad status quo mechanic. 0 unless otherwise noted. Peace can only be declared if one side meets it's war goals or they accept a status quo peace offer. So just recruit a shitload of armies. War exhaustion is not a measure of how 'good' you're doing in the war (like war score in other Paradox games). It even had revanchism when you lost territory. WTF War Exhaustion. The best part of war exhaustion is that "apparently" the game counts the ameba bubbles as a very valuable ship because when I lost it on a war on its juvenile from my war exhaustion jumped 8 points by itself. 16% Exhaustion with losing 101 armies VS. The reason the I am asking is that just like any Colossus weapon, when you attack a planet, it causes a lot of War Exhaustion. Not exactly a cheat but if you had an overwhelming economy, you get lower war exhaustion. I. Stellaris is supposed to be a game that actually simulates running an empire, not just a game of chess in space with extra rules. Novaseerblyat • Machine Intelligence • 6 mo. Gestalt (-20% war exhaustion) Claim on a single system I wanted to conquer, I didnt want to commit to a full conquest. It normally only ends than and not when only one hits it. Most of its weight comes from occupied planets so carpet sieging planets is the best way to win a war fast. I'm aware that by destroying fleets, platforms and occupying planets you add to the exhaustion of the enemy. You can't stop it, only slow it down by having war exhaustion reduction techs. At the end you'll gain the territory you're. Jump to latest Follow Reply. Cold and heartless killing-machines designed only for war. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims. Later i noticed i got similar war exhaustion as enemy, despite i have never lost a battle. Members Online •. War exhaustion is increased by destroying ships, invading planets and capturing star systems. They don't have ships or fleets anymore. If you don't, you lose. 100% War Exhaustion just means that who ever reaches this state, has to accept a status quo peace. 11. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. I think it makes more sense in CK2 because there’s really no such thing as Total War, and you’ve also got the vassal mechanics. Now type surrender <crisis empire id> <war id>. You took casualties, and the war exhaustion represents the common people's dissatisfaction with the war. Don't fleet stack. May 19, 2020; Add bookmarkThere is a difference between war exhaustion and occupation score. If you destroy their main fleet, that counts for a lot. It depends on time and on losses you suffer, even in victory. War Exhaustion is a very controversial mechanic in Stellaris. James use a war mod It will at the very least make it um possible. Learn how to reduce war exhaustion in Stellaris, a strategy game where you build fleets and fight wars. tl;dr: Logistics are NOT a good justification for "War Exhaustion". It will make them accept any status quo peace you offer (in wich you would get the terriotries you have claims on AND occupy militarily, so often a white peace is a way better option to end a war then going. War exhaustion from losses is based on command points lost compared to command point limit. I've clicked on every system and confirmed this is the case. Forced status quo is something one side can trigger when their opponent has been at 100% war exhaustion for at least 2 years, but they don't have to do that if they don't want to. Once their war exhaustion reaches 100%, you can force a status quo peace. Otherwise war is always a great investment, and the gamble/pay off ratio is too obvious. I fought a war earlier today. I'm not saying it's flawless, but once you wrap your head around it it's perfectly. Gestalt Consciousness gives you a cool -20% to War Exhaustion. Direct Download: Download. The level of exhaustion can fluctuate from a scale of 0 - 10, depending on specific conditions. Since I guess there's no attrition war exhaustion over time in WIH and with it being total war I can't do occupations, it seems rather unlikely I'll be able to end the wars without. It doesn't measure anything. If you take too long to win the war and rack up too much exhaustion, you can be forced into status quo. The local FE even went to war against those idiots but eventually gave up due to war exhaustion. The picture I see you just need to wait for a bit more exhaustion, win a space battle or capture a few more systems. But in theory if not one of the empires sue for peace it could go on. . ago You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. I have tried various mods but none seem to fix this. It's also influenced by ethics. 100% War Exhaustion just means that who ever reaches this state, has to accept a status quo peace. the claim system is too expensive and broken. The most desired outcome for an attacker, of course, is victory. If you kill their ships, their people become demoralized and their war exhaustion increases, though for every ship they kill or every system or yours they take, your war exhaustion increases. kidruhil •. Yes, Stellaris's War Exhaustion works nothing like PDX's other games. Peace can only be declared if one side meets it's war goals or they accept a status quo peace offer. That should be factored into your war planning. The problem is that the gains are too high from certain things and it doesn't really care. If you Google Stellaris console commands and scroll through you should find something that'll hwlp. I share some desire for more empire sprawl mitigation for determined exterminators. Last edited by Elitewrecker PT ; Apr 29, 2018 @ 12:49pm. When engaged in warfare, different actions and outcomes influence how quickly an empire becomes exhausted. Also, exhaustion doesn't matter that much. Report. The war exhaustion pacing was indeed a problem, although with 2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The problem is that the gains are too high from certain things and it doesn't really care about your empire's actual war capacity and damage. Oh, and force you to use the total war casus belli, which, while it allows you to wage total war without the need for claims in the lategame (thank you), it also means your enemies will near never surrender, despite you NOT being a fanatical purifier or whatever, and despite the fact that surrendering would mean I WONT destroy more planets and kill. -Remove war exhaustion system and replace it with an occupied planets stability level, and an army capacity (Similar to fleet capacity), and a war goal completion meter, (for how likely it is you will achieve your war goal, affects surrender and other aspects, similar to the old system but without failing because of exhaustion)It seems stellaris is just screwing me because Stellaris. Devestating their world is it's own reward, and from there it's only one army anyway. War Exhaustion is just a clock. In this case, they possibly lost a buncha small ships like corvettes, while you lost a bunch of battleships. In a defensive war, your. Jump to latest Follow Reply. . If we want it to act more like current war exhaustion, even uncap war exhaustion. The AI can last how long YOU want it to last at 100% exhaustion, seeing as 100% exhaustion just gives you the OPTION to force a status quo after 2 years. My fed-mates have been happy to overlook. Biggest impact is always fleetcombat. I won every single battle (land or space). Context: Noob player controlling a Modded Megacorp gets into a 20 year long war against a Hive Mind using the End Threat justification. With superior fleets and tech I still end up “losing” battles even though I’m the last fleet standing. Historically and objectively, militarism not necessarily mean better troops. - War in Heaven, war exhaustion ticks up much more slowly - Devastation also damages defensive army. Install Accurate War Exhaustion Mod via Steam. Find out the factors that affect war exhaustion, the. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. This is due to war exhaustion in Stellaris being hard capped at 100. Also, they are machine intelligence, which lowers their war exhaustion I think. They never managed to enter my space. . You gain war exhaustion from time, but you gain more of it the more of your systems are occupied and the more ships you lose in battles. This includes gain, threshold, etc. You don't surrender because an enemy is shaking is fist at your walls. Their war is called the War in Heaven and my War with the Xenophobe is something else. It will make them accept any status quo peace you offer (in wich you would get the terriotries you have claims on AND occupy militarily, so often a white peace is a way better option to end a war then going. I destroyed all the enemy fleets, I invaded almost all of their planets. It could also help stopping players from. the war exhaustion system does not make much logical sense in general but I can understand why it was introduced for the gameplay reason. No one wants to keep fighting forever. The war exhaustion information is always accurate, but working out where the war exhaustion comes from can be essentially impossible in all but the most straight forward engagements. Towards the late game, AI that is fairly equal to each other can be locked in perpetual war making it impossible to generate a. Politically a war in which 'nothing happens' may be seen by opposition factions as a political move for your faction to cling to power, gain emergency powers and so on. 3 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations, Nemesis, Aquatics Do you have mods. However, bear in mind that Fanatic Purifiers are considered enemies to the entire galaxy, so any territory you occupy will stay yours even if you go for the white peace option, so you can significantly weaken them even if you're forced to end the war early. Once they have 50% of your researched techs they become a vassal. Fortunately, I figured out a workaround. Report. It favors the defender as a way to help ward off early aggression and give newer players the ability regroup. 02 in my games, its solved. This war has been going on for almost 15 years. Choose from an array of complex technologies when designing and customizing your ships with the complex ship designer. I think you have basically disabled War Exhaustion. 5. Meanwhile at 100% war exhaustion, it is only 4% less than max. Ok that's fair, thanks!Stellaris. 11. War exhaustipn is just a timer, it doesn't mean that you are winning or losing. But other than that I didn't really get what I need to do, especially how the war exhaustion is calculated seems very weird to me. During total war, everything occupied are instantly annexed and surrenderer will be totally. You just need enough to enforce the demand on the war screen that you need to check. Since the number of AI who can take 'becoming the Crisis' is not capped, it's creating real issues for late-game. You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. Warfare is efficient. However it won't let me. War Exhaustion and War Score are two very different things. So I haven't played for awhile but War Score in it's current form is terrible. I have not observed it otherwise. The story of pre-war exhaustion, when a war would last 100 years over a handful of systems. This stupid mechanic has made war intolerable for me This is the opposite of true. If you are in a long war your economy weakens , unrest grows , stability decreases etc. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. T. . In other words, when you get them to 100% you can immediately end the war and keep what you've gained, but you can keep prosecuting it to get more. From a literal perspective, war don't make sense because Stellaris doesn't really explain it. Jul 16, 2021. alexman Banned. 4. Best. War exhaustion goes up from suffering losses during space and ground warfare, destruction of planets (either from Colossus weapons or Armageddon Bombardment), and a passive accumulation. Destruction from bombardment, losses of ships and men, having planets occupied, disruption of trade and shortages caused by it, yes, all of that should cause war weariness - but not the mere passage of time, what is now called. Force peace and then return to your empire by typing. You went to war for two years and didn't manage to win, you weren't effortlessly stomping anyone. It also gives up to 100 points of War Score. ; About Stellaris Wiki; Mobile view 4 War exhaustion 5 Ending wars 6 War names 7 References Casus belli and wargoals In order for an empire to start a war, it needs a Casus Belli – a reason to declare war. Reaching the war exhaustion threshold of 20 (100) in a war will incur some minor penalties. The enemy lost more. When you reach 100 you automatically sue for peace. But. 9. Attrition is a timer, the rest of the exhaustion is consequence of the war events. O. War Exhaustion (WE for short) shares similar properties, mechanisms, and functionalities with stability, but surrounds the field of war. That's, like, the whole point of war. Its purpose is to shut down wars early so early wars won't trade too much away while late wars are quick affairs. Learn how to reduce war exhaustion in Stellaris, a strategy game where you build fleets and fight wars. GloatingSwine Field Marshal. If you destroy their main fleet, that counts for a lot. #3. War exhaustion . You kill 50 of the corvettes, but they kill 3 of your battleships and force the rest to flee via emergency ftl. I'm not saying it's flawless, but once you wrap your head around it it's perfectly. It just puts a timer on a war. But in theory if not one of the empires sue for peace it could go on. As long as that -50 is covered the AI can force you to surrender (aka lose the war). You will not automatically end the war at 100%, but if the other side sues for peace you must accept. I declared war and invaded my neighbor. War Exhaustion is a system that allows you to force a status quo peace if you reach 100% of your war score with an enemy. You can consider warscore as the new "acceptance", they can have 100% war exhaustion and you can be no where closer to "winning" the war than when you started. Yes, they have enough fleets somewhere. Occupation is similarly based off all participants. Just don't loose battles. I thought they fixed it like a month ago? But I still see people mention the same old problems that persisted before. What I did understand: Don't get 100% war exhaustion or you lose. It’s also possible to end a war by declaring a Status Quo. Content is available under Attribution-ShareAlike 3. War Exhaustion trigger percent: 40%. If you're at 100% war exhaustion then you did not 'effortlessly' defeat them. Examples warexhaustion 10 Copy The above command would add 10 war exhaustion to each of the wars your empire is currently engaged in. Adds the given war exhaustion for all of an empire’s active wars [amount] window: Opens a GUI window element In an offensive war, your goal should be to take whatever systems you have a claim on while avoiding getting yourself to 100% war exhaustion. Stellaris. War exhaustion was at 100% before the first space combat even happened. War Exhaustion does not lead to an auto surrender, it leads to a forced status quo peace. tl;dr: for a machine empire (exterminator) with no diplomatic options and not even claims, war exhaustion is not a 'fair' featureNow, if you become the crisis, on lvl 2, you gain the Relentless perk, that reduces war score by whoping 75%. The feeling of my cracked lips, my dry throat, my rubbery tongue, my hollow stomach, my sore eyes, my exhaustion, all of that pain returned all at once. Up-to-date, detailed help for the Europa. On the other side, if an attack loses a ground battle that also counts a lot so make sure to always send enough armies. In this case, they possibly lost a buncha small ships like corvettes, while you lost a bunch of battleships. 0%Exhaustion with losing 426 army. Alternatively, go for Mega Warforms if you are a Machine Intelligence, those almost always survive being thrown at planets in bundles of 20-30. Moreover, menacing ships are dirty cheap, and Easily Replaced perk gives 50% build speed. When a truce happens, each side keeps the objectives they accomplished. This command would remove 10 war exhaustion from Ethiopia (as we specified negative 10). I find the war exhaustion system to be flawed. x you can use the legacy version of The Merger of Rules 3. Gestalt Consciousness gives you a cool -20% to War Exhaustion. In a humiliation war (unlike claiming territory war types) you have a set -50 modifier to be forced to surrender (same as the AI). If you've been in an incredibly long war with no meaningful battles on either side, the modifiers to war exhaustion are going to be the only thing determining who has higher war score. 4. To answer your question: A system is partially occupied when the starbase is destroyed and flipped over. My fleet got power of 10,5k, the enemy fleet got power of 7,8k, they get into. When it reaches 100% you can be forced into a 'status quo' after 24 months. Everstill. There should be other cases in which you can win a war other than pushing their war exhaustion all the way up. Otherwise you could just declare Containment war, exhaust them, and when they surrender instantly anex everything. You are in a race if you want to conquer someone in a single go. It is merely a measure on how fed-up with fighting your society is, based. I understand how it works, generally, that losing territory and battles increases your war exhaustion. You've missed one planet (-100) and two systems (-40. I lost less ships. You can't force a surrender from an AI unless you peg their war exhaustion to 100% and control. Today's guide covers warfare, particularly the offensive kind, although good defense is also very important. This. Militarists gain it a lot slower. It does weird things, and causes outcomes that are weird. 65 - 3. Once your war exhaustion reaches 100%, you have a two-year grace period, after which if your opponent wants peace, they can force you to accept it. It can also be viewed in the war screen on the left or right side of the screen. Stellaris. It normally only ends than and not when only one hits it. I established a Hegemony federation with another empire and their singular vassal, gave my victory rival a stupidly generous subjugation offer to counteract their -800 for being an overlord, then immediately released them and all four of their vassals (which. If you hover over the victory/status quo buttons it should give you a popup. The war exhaustion system in stellaris is quite different. Stellaris warexhaustion Command warexhaustion <Amount> Copy This command adds the specified amount of war exhaustion to all of your empire's active wars. Mar 23, 2018. No acceptance is the same (function wise) in both games. Lol, bruh, let's just make the AI play Stellaris, no Human input. So, I've declared war on a neighbor hoping to impose my ideology and thus get a new member of the federation I've built. So losing a battleship hurts more than losing a corvette. Its a fantastic concept but the numbers are obviously off. 10 This mods adds various features and events centered around diplomacy and espionage. This mod removes the ability to force white peace from the game. Which, in this particular war, is disabled. The Stellaris war system is meant to be open ended, allowing for both small scale border conflicts or total annexation depending on the circumstances. . So I'm just throwing waves and waves of torpedo corvettes. 3 Wolfe. TLDR; getting a 100% war exhaustion only forces a status quo, not a surrender, and that is survival for the upriser, your ally didn't force the status quo because you could do something still, ai. Steps to reproduce the issue. I am aware that the Grand Herald screws with relative power and the likes which makes AI surrender a lot earlier than they should if you have it, but. War Exhaustion is not only incredibly stupid. War exhaustion makes no sense. I'm planning on using it on a fallen empire home world. There are two ways to end a war. To call all the mechanics as not working is useless criticism. . I don't want to go to war with the AI Federation. And is barely even thought off. when you can occupy everything but still lose. The way the system works right now, both empires could be at 100% war exhaustion and a war could end in a status quo, despite one empire holding well over 3/4 of the opposing empire and being the clear victor. I'm winning every battle, usually easily, and yet our respective war fatigue is climbing pretty much equally. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. Been trying to use the warexhaustion console command but nothing happens! it doesn't say the command is invalid but it doesn't change the war exhaustion. If you have 100 fleet cap you get less exhaustion per loss than if you have 40 fleet cap. The crisis war is a total war. Buster_cherryUA. A higher war exhaustion score can have negative impacts on an empire's capabilities and morale over time. This will take a long time because no battles etc are being fought, so you have to wait for accumulated war exhaustion to end the war, which can take a long time. There shouldn't be a system promoting equality of outcome in war. I'm really enjoying the experience so far, although I did have to relearn a lot. I’ll look at the war exhaustion report and see I’ve lost 15 ships and they’ve lost 0. This command would remove 10 war exhaustion from Ethiopia (as we specified negative 10). Agamemnic. It doesn't FORCE you to however. Skull_Jack 1 yr. I think something like . When the timer hits 100% for one side, the opponent can force a status quo peace. However I feel the "attrition" factor makes no sense even from the gameplay perspective. In fact, I tend to be slightly more fatigued than they. ulmonster •. 5. I'd argue that is pretty much a golden example of a white peace in Stellaris. Is there any mod that reduces the Attrition gained, and boosts the Exhaustion from lost. For example: I had times where I was at 100% War Exhaustion but the war went on, because the AI didn't want to make peace yet. Hope to meet friends who have the same hobbies. Occupation breeds resistance. they are forced into status quo after 2 years at 100%. War exhaustion really only exists to keep wars from dragging on forever. I am one part of a three-nation federation, the other two of which are democratic fed-builders. War exhaustion is just the period of time before one side can force the other side into a truce. Updated for 2. And if, for example, the healthcare edict helped alleviate the effects of war exhaustion, that would be something. "War Exhaustion" in Civ 3 is called "War Weariness". It could also help stopping players from fighting a war to protect themselves from one. See more100% copied and pasted from the stellaris wiki, War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on. 100% War Exhaustion allows you to force an enemy to accept a Status Quo. If you reach 100% the AI will enforce a status quo, not their wargoal, so it should be equal, since you can do the same. 100% War Exhaustion means you'll automatically accept a Status Quo after 2 years. War exhaustion passive gain is removed. You are now playing as your ally. He will still win at 100 tho since surrender is -25 and there's 70 to go. Hive Mind/Machine Intelligence- we do not understand the concept of War Exhaustion, we fight unless all of our foes are eaten, assimilated or destroyed. The reason you go to war affects how fast war exhaustion. I'm on good terms with them and they're huge. It is based on the number of ships. War exhaustion represents your population’s willingness to continue fighting. In theory it should represent the willingness of your population to fight on, in actuality it. War exhaustion has to be the least understood mechanic in Stellaris. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. They failed every attack. 11. Mar 3, 2018. 100% war exhaustion doesnt mean they will surrender, whats needed for that you can see when hoovering over the button to demand surrender. This is ridiculous. Yeah, this happens far too often. This is why xenomorphic armies are easily the strongest of all (non-event) armies. In order to win, you'll have to either eliminate them from existence or grind them down to the point that war exhaustion forces them to. Thread starter Kraik13; Start date Sep 24, 2021; Jump to latest Follow Reply. So they will tell the population the war needs to end, or that you are planning a coup. The benefit to sieging rather than invading would be less war exhaustion from ground battles, the downside would be that it would (usually) take a lot longer than having your armies. War still by far the most unfun frustrating part of the game. I already said in another thread that the side with the lower war score should not get any territory at the end of the war. Alternatively, go for Mega Warforms if you are a Machine Intelligence, those almost always survive being thrown at planets in bundles of 20-30. Dictatorial- 60% of your population must join "stop-the-war-movement" for you to white peace. Great design paradox. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews.